If manually installing Engine for a Swift project, you must create a bridging header to include FactualEngine.h. This continues from the instructions on manual installation given here.
Create a new .m file to be discarded later. Once it's created, you will be asked if you want to create a bridging header file. Select Create Bridging Header.
In the newly created bridging header file called [PROJECT-NAME]-Bridging-Header.h add the line:
Now FactualEngine.h will be exposed to all of your swift files in this project.
You can now safely delete the temporary .m file created in step 1.
Updated about 3 years ago